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Armors were suits which offered protection to its user. Although not present in the first Ratchet & Clank, armors made their apparition in the next games, starting with Going Commando. Throughout these games, Ratchet was able to purchase armors to protect himself against tougher enemies. More resistant armors allowed Ratchet to become shielded from a certain percentage of all enemy attacks.
In Ratchet & Clank: Size Matters, Ratchet could find and win various parts of different sets of armor. Gloves, footwear, bodysuits, and helmets were the different types. By completing sets or mixing and matching parts to certain combinations, he could increase damage resistance and special attacks.
Armor and suits in individual games
- Marauder Armor
- Avenger Armor
- Crusader Armor
- Vindicator Armor
- Liberator Armor
- Renegade Armor (multiplayer only)
- Old School Suit
- Wildfire Armor
- Sludge Mk. 9 Armor
- Crystallix Armor
- Electroshock Armor
- Mega-Bomb Armor
- Hyperborean Armor
- Chameleon Armor
- Fire-Bomb Armor
- Shock Crystal Armor
- Wildburst Armor
- Triple Wave Armor
- Ice II Armor
- Stalker Armor
Ratchet & Clank Future: Tools of Destruction
| "Let's just stomp around until we squish it!"
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- In every single game, except Quest for Booty, the final armors covered Ratchet's eyes, mouth and tail. This may be because the armor had to protect the whole body to absorb all the damage. Main examples included the Carbonox Armor and the Infernox Armor.
- In Tools of Destruction, there was an armor called Terraflux armor that can be bought on planet Reepor and in A Crack in Time there were four sets of armor (Holoflux, Ectoflux, Thermaflux and Hyperflux armor) all ending with the suffix 'flux'. This could possibly mean that those five sets of armor were a series. However, since the other armors were part of the Holo-Armor series, and Terraflux Armor differed from them greatly, it is very likely that they were not a series.
- Although the armor in the series is said to have been used by other species, it seems that every armor was specially designed for Ratchet. For example, the helmets had holes for his large ears, a hole for his tail, etc. It is possible; however, that the armor providers modified the armor so that it could fit Ratchet.
- Oddly, the final armor in every game where it's available is weaker than its predecessor armor, starting with Going Commando which is way up at 90%, then Up Your Arsenal which was 80%, then Tools of Destruction which was 65%, then A Crack in Time and Into the Nexus which was 50%, and finally All 4 One (which actually has no armor at all). This may have been done to increase the difficulty of later games. [verification needed]
- In Into the Nexus, previous armor can be chosen at the armor vendor.
- When Ratchet wears most armor, his lower part of his face and tail are exposed, which is why it doesn't provide all protection.
- Ratchet & Clank (first appearance)
- Ratchet & Clank: Going Commando
- Ratchet & Clank: Up Your Arsenal
- Ratchet: Deadlocked
- Ratchet & Clank: Size Matters
- Secret Agent Clank
- Ratchet & Clank Future: Tools of Destruction
- Ratchet & Clank Future: Quest for Booty
- Ratchet & Clank Future: A Crack in Time
- Ratchet & Clank: All 4 One
- Ratchet & Clank: Full Frontal Assault
- Ratchet & Clank: Before the Nexus
- Ratchet & Clank: Into the Nexus
- Ratchet & Clank (PS4)