The subject of this page was cut from one or more materials and therefore is not part of the Ratchet & Clank franchise.
- A Crack in Time. It cycled through symbols for bolts, health, double bolts, or damage. When hit with a wrench, the crate would jump up into the air, spinning, and would give the appropriate item when it hit the ground. It was cut because game testers did not know what the symbols on the crate meant. A dice crate be seen in the Insomniac Museum in A Crack in Time.