The way the Ratchet & Clank wiki capitalizes words has changed; therefore, this article should be checked, and, if necessary, capitalization should be fixed.
| Clank… you speak nerd.
This article's layout needs improvements to comply with the Manual of Style.
Dreamtime was the name given to a mysterious, unexplained, and (despite its name) nightmarish realm. Ratchet visited this strange location while he was having his DNA extracted by the Technomites at Medical Outpost Omega.
Despite apparently being a dream physical damage taken here and items obtained here were capable of being brought back into the real world.
The dream begun with several Qwark clones and Skrunch dressed up as a nurse in medical apparel preparing to operate (or experiment) on Ratchet, with one Qwark ominously asking for a bigger scalpel. One of the Qwark clones try to kill Ratchet with a chainsaw. Ratchet releases himself and flees from the apparent danger, escaping through the door which suddenly led him to a small beach looking exactly like Pokitaru. Suddenly, another door opened in thin air, where a sinister, red-eyed version of Clank, possibly Klunk beckoned, trying to comfort Ratchet. However, as soon as Ratchet stepped towards the door, it vanished.
Ratchet was then forced to explore the mysterious realm, which was filled with visions and memories from Ratchet's past adventures (such as visions of characters like Darla Gratch, The Plumber, Nefarious and Drek). There were also structures from past games, such as Ratchet's Garage and Clank's Apartment, both of which had mirrors which would spawn out enemies if Ratchet got too close. After facing several groups of Psycho Qwarks and Needle Bats, he eventually confronted a nightmarish version of Giant Clank. Ratchet did not fight him though, as his weapons were somehow turned into butterflies. He had to avoid his attacks for a certain amount of time, and after that, "Giant Clank" would turn into many butterflies and disappear. Then two doors appeared; one with the evil Clank beckoning, and one with the real Clank. Ratchet comforted the real Clank, who was upset for not realizing there was something odd about Luna, and Clank pulled him through the door, essentially bringing him back to the real world.
You can return to Dreamtime by heading to an operation table in a certain planet
| "Let's just stomp around until we squish it!"
This "Trivia" section, or part of it, needs improving and should ideally be integrated into a "Behind the scenes" section and/or the main article, with the trivia section eventually reduced or, ideally, removed entirely. Additionally, see the talk page for further information and to discuss the exact implications of these improvements. Once the "Trivia" section has been removed or appropriate improvements have been made in accordance with discussion, please remove this template.
- Dreamtime was full of cameos of familiar faces and locales from previous games; several sections of levels from the first three games were replicated, and characters such as Darla Gratch, The Plumber and Drek floated in the background.
- Even though it was a "dream", every item Ratchet collected here apparently became real when he left. There were even Gadgetron vendors in the level.
- Unlike all the other levels, the view with the first and third-person camera here was limited, as there was only a distorted camera effect on the screen. This meant that there was only an oval as the view for the player, and that black was covering the remaining areas of the screen (this could be evidenced if one paused the game while in this level).
- If you had the big headed enemies cheat activated, the plumber's head would also be big.
- Despite the fact that it was a 'dream', Ratchet could take actual damage and apparently even die while in it.
- If you break a mirror in the level, it doesn't necessarily mean enemies will not stop spawning. In fact it makes it worse but multiplying the enemy spawn due to fragments of the mirror counting as individual mirrors.
- Ratchet & Clank: Size Matters (first appearance)