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Ratchet & Clank: Going Mobile

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Image:Going Mobile.jpg
Ratchet & Clank: Going Mobile
Publication information
Developer(s)

Handheld Games

Publisher(s)

Sony Pictures Mobile

Release date

North America/North America November 2005[1]

Genre

Platformer

Modes

Single player

Platform(s)

Mobile phone

Chronology
Followed By

Clone Home

Ratchet & Clank: Going Mobile was released in November 11 2005 only for mobile phones. As a 2D platformer, it was not developed by Insomniac Games or High Impact Games, but by the company Handheld Games. Ratchet & Clank were transported in an electronic device via the Macro Corporeal Geo Fragmention Ion Negator and had to fight their way back out. There were seven weapons available, and twelve levels. There were four basic types of enemies in the game: security bots, security tanks, chickenbots, and explodos, and a final boss.

Going Mobile was the first 2D Ratchet & Clank installment, especially made for mobile phones. The two current versions are version 1.0.8, which supported phones with better graphic display and version 1.9.8, for phones with weaker graphics.

Contents

[edit] Plot

After being invited to preview some new Bio Matter Converter technology which was accidentally activated, Ratchet and Clank were transported inside a Secret Agent Clank Vid-comic. On Clank's advice, Ratchet slid down an infolink, which sent information from one electronic device to another, and the two found a teleporter. After fighting past countless Megacorp security forces, including chickenbots, security bots, security tanks and explodos. They also rode countless infolinks to dozens of locales seen in the Secret Agent Clank show in the hopes of finding a way back to the analog world, but instead arrived at the Communication Station, where transmissions could be sent out from the digital world and in from the analog world. They contacted Big Al to see if he could help them. He told them of the Macro Corporeal Geo Fragmentation Ion Negator (MCGuFIN), which could transport them back into the analog world. He said that he had one in his possession (which was previously used as a door-stop) and would promptly go over and use the Bio Matter Converter technology that the duo were originally invited to preview, to transport the MCGuFIN into his Secret Agent Clank vid-comic for the heroes to retrieve. However there was a malfunction with the technology, where the MCGuFIN was blasted into six pieces by a power-surge; the pieces being scattered in various Secret Agent Clank vid-comics. They then set out to collect all the pieces, using infolinks and nodes made accessible by Al that lead to the vid-comics. After collecting all the parts and reassembling the MCGuFIN, they returned to Communication Station, to tell Al. He told them that to activate it, they needed access to a special infolink in Maximillian's (Secret Agent Clank's arch-nemesis from the show) office. After bribing his bouncer similiar to how they bribed Qwark's bouncer in the original Ratchet & Clank, they discovered that Maximillian has already left. It seemed he had used the same infolink they needed to activate the MCGuFIN with, and were headed for the link between the vid-comic world and the real world where he could finally escape into the real world and wreak havoc. They seeked to confront him, and after many dead-ends, they then faced him; where he revealed that he was leading them into a trap all this timein order to kill them and take the MCGuFIN. After defeating him and his security cannon, they at long last, activated the MCGuFIN by sliding down the approated infolink, and prepared to transport themselves back in an unknown place in the analog world.

This left an opening for the sequel, Ratchet & Clank: Clone Home, however it was cancelled.

[edit] Appearances

The main menu of Ratchet & Clank: Going Mobile.

[edit] Characters

[edit] Technology

[edit] Weapons

Screenshot of Ratchet & Clank: Going Mobile.

[edit] Gadgets

[edit] Items

[edit] Locations

[edit] Version 1.0.8

[edit] Version 1.9.8

[edit] Awards

  • Best Action Game at the Third Annual Mobile Entertainment Awards (Mobies).

[edit] Sequel

A sequel, Ratchet & Clank: Clone Home, was planned for release in late 2006, but for unknown reasons it was cancelled. This marked the only year since the series began that a Ratchet & Clank game hadn't been released.

[edit] See also

[edit] Sources and references



Ratchet & Clank series

Main series

Ratchet & Clank | Going Commando | Up Your Arsenal | Deadlocked | Size Matters | Secret Agent Clank

Ratchet & Clank Future series

Tools of Destruction | Quest for Booty | A Crack in Time

Mobile spin-offs

Going Mobile | Clone Home

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