The Ratchet & Clank soundtrack is the original soundtrack of the first installment of the Ratchet & Clank series, composed and produced by David Bergeaud. It consists of forty-two pieces, most played on the playable levels. The tracks loop if the player dwells too much in the same location.
The soundtrack combines electronic, orchestral and ambient elements. Unlike the later soundtracks, it relies less on the orchestral elements such as heavy strings.
This track is played on the first visit to Veldin. The length of the track is 2:03.
The piece played on planet Pokitaru is a remix of this song.
The piece starts with a groovy bassline, filled with different kinds of drumfills and synths.
At 0:15 a drumbeat enters the piece filled with synth melody while the bassline stays the same. At 0:30 the drumbeat changes to a synth beat and the bassline changes, creating a break to the piece.
At 0:38 the same section as 0:15 - 30 is repeated but the synth melody is different. At 0:54 the bass is removed giving room to more high register synths, and a different melody is added to the piece.
At 1:01 the drumbeat gets stronger and more rhythmic as the bassline is back. More cymbals are added to the beat at 1:09 and a new synth is on the background. At 1:22 the drumbeat stops for a short time until at 1:24 different types of string instrument are added in the piece. The drumbeat stops again at 1:40 when string instruments are creating the melody, leaving synths at the background. At 1:47 organ replaces the strings until the end.
This piece is played on the main route on planet Novalis. The length of the piece is 1:47.
The piece starts with a beat filled with different cymbals while a wind instrument plays the backing melody. At 0:07 strings come in playing filling melody and at 0:13 scratch sound effect is played following with beat and melody change with lead played with synths. At 0:22 the strings start gathering up until brass fills start playing at 0:30. The piece breaks down a bit at 0:45 when the wind instruments play the melody on background while everything else is silent. At 0:54 the strings start to fill the piece until 1:01 the piece breaks again, this time synth changing and drumbeat constructed of bass drum. Cymbals are added in at 1:09 with quiet lead fills on the background. At 1:16 string instruments start filling the piece again. At 1:24 the piece gets more powerful as the brass comes in to the piece. At 1:32 the piece becomes into the outro part with lead replaced by rock organ-like synth but the brass remains filling the melody until the end.
This piece is played on the indoor route on planet Novalis. The length of the piece is 2:29.
The piece begins with lots of different ambient sounds, crash cymbals and computer beep sounds that continue throughout the piece. At 0:15 a synth bass comes into the piece. The piece changes at 0:46, adding more random instruments but finally starts playing a rational melody at 1:05 with adding of strings. At 1:20 a synth lead takes up the melody and the strings fill in the background. The strings take up the lead again at 1:28 and starts playing 8th notes at 1:36. At 1:43 the piece breaks up with lead given to the synth leads and powerful drumming on the background. At 1:59 new instruments come in taking the lead and the drumming fastens. The leads change a bit at 2:14 until the piece ends at 2:29.
This piece is played on the cave diving part on planet Novalis. The length of the piece is 1:47. The piece is filled with ambient synths, fitting the diving part on the caves.
The piece begins with ambient water-sounding synths with melody on top of the piece. At 0:31 the piece gets more consistent with addition of strings and full lead part. At 0:38 the intro part come back again but slightly altered. A new melody begins at 0:46, but the intro returns yet again at 1:01 but now altered much more. At 1:24 the song break downs with new synths added, but the same ambiet feeling stays the same. A completely new keyboard melody begins at 1:32, and the old ambient synths are completely gone, until at 1:47 the piece ends.
The song melody is very haunting. The same mood is highlighted in the later remix.
The piece begins with a very haunting melody with synthbeat and haunting background synths. At 0:18 string instruments come in while the background synth disappears. At 0:24 a drumbeat comes in and brass instruments fill the melody.
The brass instruments fade at 0:39 and the haunting melody comes back. At 0:53 drumbeat and melody disappear but are replaced with synth beat and synth strings. At 1:07 the synth beat continues and synths take more space in the piece.
The bassline enters the piece on 0:15 and 0:21 drumbeat enters the piece again. Also the brass instruments come back, now being on the background.String instruments come at 1:36 taking up the melody,
making the piece sound more menacing. The piece breaks up a little bit at 1:50 adding more cymbals to the drumbeat and allowing synth pads and strings to create the melody. At 1:57 more instruments enter the piece.
The drumbeat stops again at 2.25 and 2.40 the synth oads and instruments change, with quiet drum beats on the background. At 2.54 the intro part is repeated again, but now leads to an interlude with a haunting melody.
New melody starts at 3:37 with a beat on the background, and finally at 3:50 the piece ends.
The piece begins with a synth melody similar to track Metropolis, with a dance drumbeat and different kind of synths. At 0:14, the bassline begins. It stops for a while at 0:28, leaving room for the drumbeat and the melody. At 0:35 strings fill the melody, and at 0:42 the bass comes back and the melody changes. At 1:11 brass instruments come in giving the piece more power, but at the same time the synth leads disappear and are replaced with weird computer noises.
At 1:25 the dance beat gets louder, making this the most rhythmical part of the song. The strings are on the background at the same time. The same drum beat continues on 1:39, but this time synth leads are on top with string filling the song on the background. At 1:53 the piece is having a little break by having the drum beat on the background with synth pads creating the melody. The bass comes in on 2:01 making fills between synth lead parts. On 2:07 the piece ends.
The piece doesn't share the same elements as the previous two pieces from the same planet.
The piece begins with a breakbeat, similar to one in the piece played on Batalia, but slower. Almost instantly an organ-like synth pad begins to play a melody with a quiet pad filling it on the background. At 0:07 more instruments start to fill the piece.
Strings have fully taken up the melody from the synth pad at 0:24, and at 0:30 the piece changes to a synth-based structure. At 0:45 the piece starts build up again, but drops quickly at 0:51 to the synth pad and string melody. After that the piece ends pretty quickly.
This piece is played on Outpost X11 on the main route. The length of the piece is 1:53.
The piece begins with a fast sweeping synth effect that changes it's shape in short sequences. At 0:04 synth strings come in and right after that at 0:07 bassline and drums come in to the piece with an organ-like synth repeating one note. The drumbeat gets more power at 0:15 with added cymbals and altered pattern, with strings fading out shortly. At 0:29 the piece breaks down a bit with a short scratch. The strings come in again at 0:31. Other instruments fade as the drums remain at 0:42.
At 0:48 the drums break for a very short time as the synth sweeps in. At 0:50 the bassline comes in louder with the synth strings on background, ending with a drumfill at 1:05, where other instruments fade for a very short time.
The organ synth takes up the melody at 1:07 with some sound effects on background with low bass following the drums. At 1:21 a bass fill ends the melody and at 1:22 a tremolo synth plays high notes while sound effects fill the piece with drums and low bass. A new melody begins at 1:38 with a synth pad until the end of the piece at 1:53.
This track is played after you get off the ship when landing in Blackwater City. Its length is 1:55.
It was remixed for the Ratchet & Clank: Up Your Arsenal soundtrack. The piece remained very similar to the original, but with addition of quiet synth effects and guitar sounds.
The piece begins with an dark intro played only with string instruments. After a synth sweep at 0:12 a drumbeat enters the piece, but with no addition of additional instruments. At 0:33 a lightning sound effect comes in and after the effect the strings change the melody. A new sound effect comes in at 0:40 and the drumbeat changes a bit, with the addition of the bass track.
At 1:01 the bass riff changes with drumbeat disappearing and the strings go to the background, filling the bass riff. Also background sound effects are used. At 1:07 the drumbeat comes back and at 1:14 the string melody changes. The melody changes again at 1:42 with addition of cymbals to the drum beat but overall less powerful drumbeat. The string chords gather up on 1:57 when the piece ends.
This piece is played on hoverboard races. It appears on planets Rilgar and Kalebo III. The length of the piece is 1:36.
This piece is played during the rail grind section on planet Batalia. Its length is 1:55. The piece was included in the Ratchet & Clank: Up Your Arsenal soundtrack for the Insomniac Museum's special Qwark Vid-Comic.
The piece starts with a fast breakbeat. At 0:06 bass comes in with addition of strings and an odd synth that changes multiple times during the song. At the same time the intro synth disappears.
At 0:33 the strings and bass disappear, the drumbeat changes and a scratchy synth is added. At 0:47 organ comes in and cymbals are added to the drumbeat. When more synths are added at 0:54, a flanger effect is added to the drumbeat. At 1:21 the same cymbal beat as at 0:47 is repeated again. When a scratch comes in 1:27 only a quiet scratch synth remains with drumbeat and strings. At 1:41 the bass comes in and ends at 1:55.
- This piece is played during Clank's visit to Orxon. The length of the piece is 1:48.
The piece is really ambient and calm, with very little changes during the playtime. Most notable changes during the piece comes in at 0:24, where string instruments bring up an interlude, and on 1:05 where the piece slows down. The piece ends suddenly at 1:48.
This piece is a remix of the piece played on Veldin on the first visit. While the bassline stays the same, the synths are replaced with steel drums.
This piece is played during Ratchet's dogfight. Its length is 2:02. The piece was reused in the Ratchet & Clank: Up Your Arsenal soundtrack in Annihilation Nation's boss fights.
This track is played at the beginning of the Gorda City Ruins venture. The length of the piece is 1:55.
The piece begins with a flanger-like synth effect filled with different sound effects and very quiet strings. At 0:07 the strings get louder. A drumbeat enters the piece at 0:13 with new instruments, creating more power to the piece. At 0:27 a new melody comes in to the piece, again with a new kind of synth effect, while the strings boost it on the background. A new effect comes in to the background at 0:33, and the drumbeat gets more power. At 0:41, the melody changes again, until at 0:54 other instruments fade and the drumbeat changes to a more powerful one with more snare. At 1:01 after a scratch a synth pad takes up the lead, and at 1:15 new sound effects gets to the background, similar to the piece intro. Strings boost up the lead at 1:22 until at 1:28 the drumbeat changes and only few instruments remain. At 1:35 the strings starts play the melody and at 1:42 other instruments start to fill until finally at 1:55 the song ends.
Kalebo III 1
This track is played during Ratchet's trek to the Gadgetron Site. The length of the piece is 1:53.
The piece starts with odd ambient sounds with a quiet drumbeat on the background. Cymbals are added to the drumbeat at 0:07, and the beat gets louder, with the addition of a string melody. At 0:21 the melody changes, the ambience ends and the drumbeat is altered. The drumbeat changes back to normal at 0:28, and the ambience comes back with a little variation in melody.
The drumbeat gets more quiet at 0:42, and the synth pads change. At 0:56 a bassline comes in with the drumbeat getting louder, but still staying at background with string instruments. At 1:04 synth lead starts to play a new melody. A new break starts at 1:25 with trembling drums and computer sound effects, but with strings in addition. At 1:38, a new melody comes up with the song structure changing a little bit. The piece ends at 1:53.
Veldin Orbit 2
This piece is played during the Ratchet's space battle. The length of the piece is 2:03. The piece was reused in the Ratchet & Clank: Up Your Arsenal soundtrack on planet Mylon.
- The Soundtrack has never been officially released, nor Insomniac Games has plans to release one; therefore, all pieces from the soundtrack available for listening are ripped from the game.
- The above videos contain 30-60 second samples of soundtrack that did not appear in the final game. Some are completely unused, while some appear to be earlier versions of music in the final game.