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Ratchet & Clank: Going Commando

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Going Commando box
Ratchet & Clank: Going Commando
Publication information
Developer(s)

Insomniac Games

Publisher(s)

Sony Computer Entertainment

Release date

Flag of the United States/Flag of Canada November 11, 2003[1]
European flag November 21, 2003

Genre

Platformer

Modes

Single player

Ratings

ESRB:ESRB T Teen
PEGI:PEGI 3 3+
OFLC:OFCL Australia Rating - G8- G8+
USK:USK 12 12
CERO:CERO free Free
HD reclassification:
ESRB:ESRB E10- Everyone 10+
PEGI:New PEGI 7 7

Platform(s)

PlayStation 2

Chronology
Preceded by

Ratchet & Clank

Followed by

Up Your Arsenal

Ratchet & Clank: Going Commando (Japanese: ラチェット&クランク2:ガガガ!銀河のコマンドっす Rachetto & Kuranku 2: GaGaGa! Ginga no Komandossu lit. Ratchet & Clank 2: BangBangBang! Commandos of the Galaxy) titled as Ratchet & Clank 2: Locked and Loaded in most PAL countries, Ratchet & Clank 2 in Ireland, Holland, Portugal, Germany, and France, Ratchet & Clank 2: Totalmente a Tope (Totally on Top) in Spanish and Ratchet & Clank 2: Going Commando in the remaining countries of Northern Europe, is a three-dimensional platform game for the PlayStation 2. It was developed by Insomniac Games and published by Sony in 2003. It is the second game in the Ratchet & Clank series. It was released on Tuesday, November 11, 2003 in North America. It is the first game to feature the Insomniac Museum along with Ratchet & Clank: Up Your Arsenal and Ratchet & Clank Future: A Crack in Time.

Contents

PlotEdit

"So, you need me to go on a dangerous mission in another galaxy?"
―Ratchet discussing the mission with Abercrombie Fizzwidget. — Loudspeaker Listen (file info)[src]

After defeating Ultimate Supreme Executive Chairman Drek, the duo Ratchet and Clank, rested on Ratchet's home on Veldin. Nearly a year after their previous adventure, they appeared in an interview for a Holo-Vision show called Behind the Hero. While in a break between filming this interview, they were teleported to the Bogon Galaxy by the founder and CEO of Megacorp, a man by the name of Abercrombie Fizzwidget. It appeared that a masked "dupliferous criminal mastermind" had stolen Megacorp's most valuable experiment: a cute blue fuzzball.[2]

Clank was reluctant to partake in another adventure, so while he retired to a complimentary apartment in the city of Megapolis on planet Endako, Ratchet attempted to save the experiment from the Thief. The Thief hired Thugs-4-Less for assistance protection. The thief also kidnapped Clank, forcing Ratchet to come to his rescue. Upon his rescue, Clank went along with Ratchet.[2]

Ratchet confronted the thief on planet Siberius, defeating her and reclaiming the experiment. The duo returned it to Mr. Fizzwidget shortly afterwards. After Mr. Fizzwidget "accidentally" ejected the duo from his ship, Ratchet and Clank climbed through a desert cave and were confronted by the thief who demanded the return of the experiment. During this demand, the thief accidentally fell off of her ship, knocking off her mask and revealing that she was Angela Cross. Angela, a former Megacorp employee, warned Ratchet that the experiment would ultimately doom the galaxy.

On planet Dobbo, Ratchet and Clank discovered that Angela's claims were true, and tried to persuade Fizzwidget to destroy the experiment, but their efforts were in vain. The duo then stumbled across an ad for the experiment, now known as the "Protopet," which was being cloned and prepared for mass release. At that point, it was revealed that Thugs-4-Less terminated its contract with Angela and had been hired by Megacorp to "protect" Mr. Fizzwidget.

Abercrombie and Protopet
Abercrombie Fizzwidget advertising the Protopet.

On planet Boldan, Ratchet and Clank were captured for "attempting to bump off" Mr. Fizzwidget. They were sent to a prison on planet Aranos. While in the prison, with help from his female Infobot admirer, Clank escaped and freed Ratchet. They immediately headed to Thugs-4-Less HQ to free Angela, who was also captured by the thugs. The duo vanquished the thug leader and freed Angela. Eventually, the three of them went to Megacorp HQ in order to put a definitive end to the Protopet menace.

After they went there, the female Infobot revealed that Captain Qwark, the disgraced superhero from Ratchet & Clank, was using the Protopets to restore his reputation. Fizzwidget appeared and destroyed her, and in a surprising plot twist, Fizzwidget was actually Qwark in disguise. Qwark then took Ratchet, Clank, and Angela prisoner and claimed in front of a live camera that they were the cause of this menace, and that he would be able to stop the Protopets using Angela's Helix-O-Morph. However the Helix-O-Morph malfunctioned and mutated the Protopet into a giant Monster, eating Qwark and the gadget before escaping. When Ratchet finally defeated the mutated Protopet, Clank discovered that the cause of the malfunction was a set of batteries inserted backwards. Angela vanquished the wily Protopets across the galaxy by sending the gadget's beam through the HV signals, pacifying all of the creatures. The real Fizzwidget (who uses English words properly, unlike Qwark who simply said big words to make himself sound smart) was then revealed to have been trapped in a closet by Qwark.

Ratchet, Clank, Angela, and Clank's infobot admirer are all shown talking in Clank's apartment, while Qwark is shown at his new job as a Megacorp test dummy for gadgets such as the Crotchitizer.

SoundtrackEdit

Speaker
Listen to splash screen music
(File info) · (Audio help)
Splash screen music from Going Commando

The game's soundtrack, combining orchestral, electronic and ambient style, was composed and produced by David Bergeaud and Niels Bye Nielsen.[3]

Critical receptionEdit

Ratchet & Clank: Going Commando was released to very positive reviews like most Ratchet & Clank games. IGN awarded it a score of 9.4/10,[4] while GameStats[5] gave it a 9.1/10. Game Informer magazine awarded it Game of the Month when it was released. The game also received scores of 4/5 from Gamespy[6] and 5/5 from X-Play. Overall, critics gave the game an average review score of 90%, according to Metacritic. The only problems cited within the game were the "cheaply handled" space battles and the level of difficulty (although some Ratchet & Clank fans have praised the difficulty level for the challenge it brings).[7]

Cover ComparisonEdit

The North American cover features Ratchet and Clank, with Ratchet holding the Megarocket Cannon. The European cover shows Ratchet holding the Plasma Coil. The UK and Australia cover is nearly identical to the European cover, the only difference being the title (as they have slightly different names). The Japanese cover is the most different, featuring Ratchet holding two guns, (impossible to actually achieve in the game) the Lancer and the Megarocket Cannon. Similar to most Ratchet and Clank Japanese covers, the two characters are depicted in Manga Style with exaggerated character designs.

AppearancesEdit

CharactersEdit

Angela
Angela Cross.
Main article: List of characters

BossesEdit

Main article: Monsterpedia

TechnologyEdit

WeaponsEdit

Blitz Cannon
The Blitz Cannon, upgrade of the Blitz Gun.
Tiku-OravaAdded by Tiku-Orava

The game's weapons, including the Gadgetron weapons imported from Ratchet & Clank (except for the Sheepinator, Zodiac, and Clank Zapper/Shocker from Megacorp and the R.Y.N.O. II from Gadgetron) have Mega upgrades purchased separately in Challenge Mode. These upgrades increase the effectiveness of the weapons, and when fully leveled up change to an Ultra form.

GadgetsEdit

Locked and Loaded
The European Ratchet & Clank 2: Locked and Loaded cover.
HiQuAdded by HiQu
Japanese GC Cover
The Japanese cover for Going Commando.
KrazyKatAdded by KrazyKat

ItemsEdit

Main article: List of items

ArmorEdit

SkinsEdit

Driveable vehiclesEdit

Planets and locationsEdit

Oozla surface
Oozla - Megacorp Outlet
KrazyKatAdded by KrazyKat
Silver City
Boldan - Silver City
KrazyKatAdded by KrazyKat
Ratchet swingshot snivelak
Ratchet about to use the Swingshot on Snivelak.
HunterjAdded by Hunterj
Main article: List of planets

TriviaEdit

Ratchet & Clank 2 Locked and Loaded
Ratchet & Clank 2: Locked and Loaded logo.
HiQuAdded by HiQu
  • Before you go into the Start Menu, you can see Ratchet playing a random sequence of games comprising of Ratchet & Clank, Ratchet & Clank: Going Commando,Jak and Daxter: the Precursor Legacy, Jak II, and Sly Cooper and the Thievious Raccoonus.
  • There is a moment that playfully imitates scenes from Jak and Daxter: The Precursor Legacy. When Ratchet picks up the hypnomatic part after the grind rail segment and places it in his backpack the same way Jak does, Clank does the same dance as Daxter does throughout that game, and the same tune plays. Ratchet shakes his head afterwards, causing Clank to giggle and simply say "Sorry. Ha, ha, ha,".
  • The name of the game was a reference to one of the skill points in Ratchet & Clank named "Going Commando"

See alsoEdit

External linksEdit

Sources and referencesEdit


Ratchet & Clank series

Main series
Ratchet & Clank | Going Commando | Up Your Arsenal | Deadlocked | All 4 One | Full Frontal Assault

Ratchet & Clank Future saga
Tools of Destruction | Quest for Booty | A Crack in Time

Spin-offs
Size Matters | Secret Agent Clank | Going Mobile

Cancelled
Clone Home | NEXUS

Other media
The Adventures of Captain Starshield | Ratchet & Clank comic series | PlayStation Home | Ratchet & Clank movie

Crossovers
PlayStation Move Heroes | PlayStation All-Stars Battle Royale

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