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Robonoid Commanders are strong, large, Robonoids with four eyes that typically led the other Robonoids on the battlefield. They were originally Tyhrranoid Commanders until they were transformed into robots by Doctor Nefarious via the Biobliterator.
At Outpost X12 on Aridia six Robonoid Commanders led the Robonoid forces against the Galactic Rangers. As part of Operation: DEATH VALLEY Ratchet and Clank completed a mission to assassinate six Robonoid Commanders and assist the Galactic Rangers. In this mission's description they are simply referred to as Four-Eyed Tyhrranoids.
Robonoid Commander's behavior are similar to that of the Tyhrranoid Commander in almost every degree; they are armed with a massive single-handed gun that shot a powerful blast of plasma that could travel a long distance at an incredible speed. The plasma given of by this gun dealt high damage and if they hit a surface, left a temporary hazard that could harm Ratchet. These guns could be fired up to five times before the Tyhrranoid had to reload. If Ratchet was too close it would try to pistol whip him.
These enemies would often fly with the use of a jetpack mounted on their backs. Their flight made them a trickier target, but were vulnerable to staggering when losing their jetpacks at low health, and would suffer a quick death if they lost them while hovering over a pit.
Because these enemies are often floating, strafe jumping is often necessary to avoid their shots as well as giving you the opportunity to fire back. If fighting at close range, the Shock Blaster or Nitro Launcher are highly recommended heavy hitter weapons to use against them. Attacking these monsters with the OmniWrench 8000 is not a recommended strategy, as chances of dodging the noid's "pistol whipping" and hitting him multiple times is slim at best. Alternatively, the Flux Rifle was also incredibly handy for dealing with these enemies from afar and at close range, being able to take them out 2-3 shots at most.
Using the Flux Rifle from an extremely long distance and targeting the commander, the enemy itself was invisible, yet their jetpack could be seen as a strange floating device. You could still shoot, but you needed to approach for the game engine to count the kill. This was most noticeable in the mission "Assassination."
- Ratchet & Clank: Up Your Arsenal (first appearance)